Three Mile Island
A downloadable game for Windows
INTRODUCTION
Three Mile Island is a educational disaster game and virtual museum of the partial meltdown of Unit 2 at the Three Mile Island Nuclear Generating Station in Middletown, Pennsylvania.
This game places you at ground zero of the worst nuclear power plant accident to occur on American soil and gives you an immersive look at what went wrong during the accident - as well as some of its consequences - through digitally recreated, historically accurate 3D environments with tense industrial atmospheres as well as realistic lighting and post-processing.
CONTROLS
MOVEMENT
- W/A/S/D + Arrow Keys (Walk/Run)
- Mouse Movement (Look)
- Space Bar (Jump)
INTERACTION
- Left Mouse Button (Interact/Inspect)
- M - (Mute Alarms)
- Escape (Pause Menu)
Updated | 2 days ago |
Status | Released |
Platforms | Windows |
Release date | 20 days ago |
Author | Radiointeractive |
Genre | Educational |
Made with | Unity |
Tags | 3D, Atmospheric, Exploration, First-Person, Historical, Period Piece, Retro, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Links | Facebook, IMDb |
Download
Download
tmi-windows.zip 295 MB
Version 11 2 days ago
Install instructions
Extract from ZIP folder, then click on 'Three Mile Island.exe' to launch application.
REQUIREMENTS
- At least 600 MB available in storage space.
- Hardware that supports DX12 graphics API.
ADDITIONAL NOTES
- This game is still very much a work-in-progress.
Development log
- RELEASE: Build 10 (Version 1.1)2 days ago
Comments
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issue found: you can clip through the left side wal
Thanks for the heads up. It's a problem with Mesh Colliders in Unity, which a lot of the meshes use due to their complex geometry.
"I like your funny words magic man!"
(no disrespect, I seriously have no idea what any of that means)
I like what you´re up to - its a interesting look into the accident! Keep it up, its lovely. =)
Bug etc notes I had during gameplay:
-computer heated up & fans started blowing full-on, I imagine you should look into Unity Profiler and see why its throttling resources so hard and optimize that. Also a fps limiter would be a nice feature, I don't like playing with unlimited fps since it just kills the hardware.
-credits, let it scroll faster if I press a button (usually games do that)
-button clicks in menu could give a little effect before the action initialises, now they feel like the game just stutters for a minute and nothing happens (UX feel is bad)
-Volume sliders, preferably at like 60% volume or something not 100% when the game launches, this one has really harsh sounds with all the emergency bleeps. M for mute was nice but I missed the message on the first time the game started.
-if you want a little "good feel" to moving player camera around, add a little offset to the POV object. So like when you move the camera, the little meter thingie either takes a little to catch up, or moves more faster. As long as its not 100% synchronous with the vision
-guess you noticed but the doors are really small!
-I would place the object title ("Reactor Coolant Drain Tanks Panel") somewhere else than middle of the screen, its a little bit frustrating there.
-the title messages flicker easily, maybe a little cooldown or a fade to them so there´s a smoothness if an target item flickers on and off the target function
-No indicator that you can press mouse and get a description (question mark or a little magnifying glass is the usual thing that games do)
-there´s no button or action for toggling off the description messages quickly, UX feel bad since you want to have control with it
-i walked inside the reactor coolant drain tanks panel, got stuck inside it
-mouse doesnt appear sometimes when going to menu
-Im not sure the bobbing effect is necessary for a game like this? It felt distracting tbh, as it was more about studying the events. I mentally connect bobbing screens with fast-paced shooters.
Thank you for your comprehensive feedback! I'll take note of these and see what I can do to better improve the experience.
Can't wait for another masterpiece